Doggie Vogue
Advanced Personal Protection

General

The CKC Canine Personal Protection is designed to evaluate the dog’s natural abilities and learned talents to protect and defend his master. It is not a showcase for aggressive dogs or an avenue for people to display dogs not normally allowed in public. For this reason, CKC does not allow aggressive and dangerous dogs to participate in Protection, or any other CKC sanctioned events. Dogs that are considered to be a danger or show excessive fearfulness or unprovoked civilness will be excused from the premises.

The general rules for competition apply to all CKC Events. Please refer to separate publications for more details.

As a minimum prerequisite, a dog must have one passing score in Advanced Obedience and one passing score in Advanced Agility, in addition to passing the Intermediate Personal Protection Dog Title

No collar of any type may be worn during this competition. The dog will enter the ring with a one piece martingale-style collar/lead not wider than ½” and approximately 36” in length.

Advanced Protection Dog

The Advanced Protection title is designed to evaluate the dog in other areas of personal protection such as noticing a threatening situation without being told; guarding objects owned by their handler; and protecting it’s master regardless of the environmental distractions that may be present.

There is a total of 100 points available. A minimum of 70 points is needed to pass.

Any dog that cannot be controlled by it’s handler, or any dog that exhibits aggression or appears to be a danger to it’s handler or others, will not be allowed to compete.

Three passing scores are needed to earn the title of Advanced Protection Dog (APP). A dog may continue to compete at the Advanced Protection Level to maintain it’s level of proficiency.

All the exercises in the Advance level are done off lead without the use of a collar. The dogs will be evaluated on 4 areas for each exercise except as noted:

  • Control and response to threat – 5 points
  • The quality of the bite – 5 points
  • The speed of the out – 5 points
  • The speed of the recall - 5 points

 Exercise 1 – Object Guard – 20 points

The handler will be given an ordinary object such as a briefcase, book bag, pocket book, etc.

The handler will enter an area marked by a circle that is 5 feet in radius.

The handler will place the object down and command the dog to guard the object.

The handler will leave the dog and go to a hidden location.

The decoy will approach the dog and make one attempt to steal the object.

The decoy may move around the outside of the circle without the dog attacking, but once the decoy moves inside the circle, the dog may attack and defend his master’s object.

Once the dog engages, the decoy will back straight back out of the circle. The dog must release once the decoy moves out of the circle.

 Exercise 2 – Defense of the Master – 20 points

The handler will heel his dog to a spot on the field. The decoy, wearing a full body suit, will approach the team. The decoy may act in a threatening manner until he gets within 10 feet of the team.

The decoy will move in close and shake hands with the handler.

The decoy will move behind the team as they begin to heel a path specified by the judge. The decoy will follow at a reasonable distance. The dog must give some notification that the team is being followed. The dog may bark, circle around the handler or heel backwards facing the decoy.

The team will heel to a specified location and the handler will stand or take a seat as the judge directs.

The decoy will attack the handler at this location. The dog must immediately defend the handler.

When the dog engages, the handler will move away. On order of the judge, the handler will out and recall his dog. The team will heel to a specified spot on the field.

6mm pistol, will appear approximately 30 yards from the dog and handler team.

On order of the judge, the handler will send the dog. Once the dog engages the decoy, and while the dog is biting, the decoy will fire a shot in a safe direction.

If the dog should release his bite and immediately re-bite, he will lose 2 points in quality of bite and response to the threat. If he releases his bite and is slow to re-bite he will lose 3 or 4 points in each area. If the dog refuses to re-bite, he will be scored a zero in each area.

On order from the judge, the handler will out and recall his dog.

The team will heel to a specific location.

 Exercise 3 – Attack with a Firearm – 20 points

The decoy, wearing a full body suit and armed with a 6mm pistol, will appear approximately 30 yards from the dog and handler team. On order of the judge, the handler will send the dog. Once the dog engages the decoy, and while the dog is biting, the decoy will fire a shot in a safe direction.

If the dog should release his bite and immediately re-bite, he will lose 2 points in quality of bite and response to the threat. If he releases his bite and is slow to re-bite he will lose 3 or 4 points in each area. If the dog refuses to re-bite, he will be scored a zero in each area.

On order from the judge, the handler will out and recall his dog. The team will heel to a specific location.

 Exercise 4 – Surprise Attack – 20 points

This exercise will be left to the judge’s imagination. It will only be announced the day of the trial. It will consist of one attack with one decoy. It will include an out and a recall. It may involve a number of environmental distractions to include water obstacles, strange footings, soda bottle curtains, jumps, etc… The attack may be a frontal or fleeing attack, or an attack from a hidden location. The decoy may use one or two gunshots. The decoy may use an object to fend off the dog, provided the dog has a way around, over or through the object. The exercise will be conducted the same for each dog at that trial. Safety of the dog and decoy will be the foremost concern. The exercise will conclude with the dog and handler heeling to the exit.

 Exercise 5 – General Appearance – 20 points

The judge may award up to 20 points for general appearance. This will consist of the control the handler exhibits, the enthusiasm the dog exhibits and the way the two work as a team.

 

CKC offers 4 Personal Protection titles, Novice, which has 3 levels, Intermediate, Advanced, and Masters. These titles must be obtained in sequence, beginning with Novice level 1 and proceeding through Masters. The Intermediate, Advance and Masters program must be completed three times with a passing score to earn the title.

 

Judges must be approved by CKC prior to judging any protection event. To become a CKC Personal Protection Licensed Judge, a person must:

  • Have titled a dog to the Master Level in CKC Protection.
  • Have obtained a license to judge personal protection events with other organizations, such as KNPV, NVBK-America, NVBK-Belgium, A French Ring Organization, or Schutzhund organization
  • Titled numerous dogs to the highest level in the above listed sports
  • Have a minimum of 10 years experience training dogs for personal protection
  • CKC Judges who are licensed to judge other CKC performance events such as Obedience, Agility, Tracking, and Weight Pulling may apprentice under a certified protection judge.
  • All Judges will take and pass a written test on the rules and regulations of CKC Protection
  • All Decoys must be certified in accordance with current CKC Rules & Regulations.

 

For information on competing or hosting events contact

CKC Events Department at 1-888-CKC– 8042 or visit us at WWW.CKCUSA.COM

 

Continental Kennel Club, Inc. reserves the right to amend these rules at any time.


© 2005 Continental Kennel Club, Inc. All rights reserved.

 

1105