Advanced Personal Protection
General
The CKC Canine Personal Protection is designed to evaluate the dog’s natural
abilities and learned talents to protect and defend his master. It is not a
showcase for aggressive dogs or an avenue for people to display dogs not
normally allowed in public. For this reason, CKC does not allow aggressive and
dangerous dogs to participate in Protection, or any other CKC sanctioned events.
Dogs that are considered to be a danger or show excessive fearfulness or
unprovoked civilness will be excused from the premises.
The general rules for competition apply to all CKC Events. Please refer to
separate publications for more details.
As a minimum prerequisite, a dog must have one passing score in Advanced
Obedience and one passing score in Advanced Agility, in addition to passing the
Intermediate Personal Protection Dog Title
No collar of any type may be worn during this competition. The dog will enter
the ring with a one piece martingale-style collar/lead not wider than ½” and
approximately 36” in length.
Advanced Protection Dog
The Advanced Protection title is designed to evaluate the dog in other areas
of personal protection such as noticing a threatening situation without being
told; guarding objects owned by their handler; and protecting it’s master
regardless of the environmental distractions that may be present.
There is a total of 100 points available. A minimum of 70 points is needed to
pass.
Any dog that cannot be controlled by it’s handler, or any dog that exhibits
aggression or appears to be a danger to it’s handler or others, will not be
allowed to compete.
Three passing scores are needed to earn the title of Advanced Protection Dog
(APP). A dog may continue to compete at the Advanced Protection Level to
maintain it’s level of proficiency.
All the exercises in the Advance level are done off lead without the use of a
collar. The dogs will be evaluated on 4 areas for each exercise except as
noted:
- Control and response to threat – 5 points
- The quality of the bite – 5 points
- The speed of the out – 5 points
- The speed of the recall - 5 points
Exercise 1 – Object Guard – 20 points
The handler will be given an ordinary object such as a briefcase, book bag,
pocket book, etc.
The handler will enter an area marked by a circle that is 5 feet in
radius.
The handler will place the object down and command the dog to guard the
object.
The handler will leave the dog and go to a hidden location.
The decoy will approach the dog and make one attempt to steal the
object.
The decoy may move around the outside of the circle without the dog
attacking, but once the decoy moves inside the circle, the dog may attack and
defend his master’s object.
Once the dog engages, the decoy will back straight back out of the circle.
The dog must release once the decoy moves out of the circle.
Exercise 2 – Defense of the Master – 20 points
The handler will heel his dog to a spot on the field. The decoy, wearing a
full body suit, will approach the team. The decoy may act in a threatening
manner until he gets within 10 feet of the team.
The decoy will move in close and shake hands with the
handler.
The decoy will move behind the team as they begin to heel a path specified by
the judge. The decoy will follow at a reasonable distance. The dog must give
some notification that the team is being followed. The dog may bark, circle
around the handler or heel backwards facing the decoy.
The team will heel to a specified location and the handler will stand or take
a seat as the judge directs.
The decoy will attack the handler at this location. The dog must immediately
defend the handler.
When the dog engages, the handler will move away. On order of the judge, the
handler will out and recall his dog. The team will heel to a specified spot on
the field.
6mm pistol, will appear approximately 30 yards from the dog and handler team.
On order of the judge, the handler will send the dog. Once the dog engages
the decoy, and while the dog is biting, the decoy will fire a shot in a safe
direction.
If the dog should release his bite and immediately re-bite, he will lose 2
points in quality of bite and response to the threat. If he releases his bite
and is slow to re-bite he will lose 3 or 4 points in each area. If the dog
refuses to re-bite, he will be scored a zero in each area.
On order from the judge, the handler will out and recall his dog.
The team will heel to a specific location.
Exercise 3 – Attack with a Firearm – 20 points
The decoy, wearing a full body suit and armed with a 6mm pistol, will appear
approximately 30 yards from the dog and handler team. On order of the judge, the
handler will send the dog. Once the dog engages the decoy, and while the dog is
biting, the decoy will fire a shot in a safe direction.
If the dog should release his bite and immediately re-bite, he will lose 2
points in quality of bite and response to the threat. If he releases his bite
and is slow to re-bite he will lose 3 or 4 points in each area. If the dog
refuses to re-bite, he will be scored a zero in each area.
On order from the judge, the handler will out and recall his dog. The team
will heel to a specific location.
Exercise 4 – Surprise Attack – 20 points
This exercise will be left to the judge’s imagination. It will only be
announced the day of the trial. It will consist of one attack with one decoy. It
will include an out and a recall. It may involve a number of environmental
distractions to include water obstacles, strange footings, soda bottle curtains,
jumps, etc… The attack may be a frontal or fleeing attack, or an attack from a
hidden location. The decoy may use one or two gunshots. The decoy may use an
object to fend off the dog, provided the dog has a way around, over or through
the object. The exercise will be conducted the same for each dog at that trial.
Safety of the dog and decoy will be the foremost concern. The exercise will
conclude with the dog and handler heeling to the exit.
Exercise 5 – General Appearance – 20 points
The judge may award up to 20 points for general appearance. This will consist
of the control the handler exhibits, the enthusiasm the dog exhibits and the way
the two work as a team.
CKC offers 4 Personal Protection titles, Novice, which has 3 levels,
Intermediate, Advanced, and Masters. These titles must be obtained in sequence,
beginning with Novice level 1 and proceeding through Masters. The Intermediate,
Advance and Masters program must be completed three times with a passing score
to earn the title.
Judges must be approved by CKC prior to judging any protection event. To
become a CKC Personal Protection Licensed Judge, a person must:
- Have titled a dog to the Master Level in CKC Protection.
- Have obtained a license to judge personal protection events with other
organizations, such as KNPV, NVBK-America, NVBK-Belgium, A French Ring
Organization, or Schutzhund organization
- Titled numerous dogs to the highest level in the above listed sports
- Have a minimum of 10 years experience training dogs for personal
protection
- CKC Judges who are licensed to judge other CKC performance events such
as Obedience, Agility, Tracking, and Weight Pulling may apprentice under a
certified protection judge.
- All Judges will take and pass a written test on the rules and
regulations of CKC Protection
- All Decoys must be certified in accordance with current CKC Rules &
Regulations.
For information on competing or hosting events contact
CKC Events Department at 1-888-CKC– 8042 or visit us at
WWW.CKCUSA.COM
Continental Kennel Club, Inc. reserves the right to
amend these rules at any time.
© 2005 Continental Kennel Club, Inc. All rights reserved.
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